Phil: I’ve never been properly into computer games. Truth is, I don’t have the reflexes, nor the enthusiasm for killing things for first-person shooters, and can’t be bothered to spend hours getting involved with the more complex ones.
Many years ago, I did quite enjoy a game on my ZX Spectrum called Tir Na Nog. Cast in the role of Cuchulainn, you are required to mooch around the afterlife in an effort to reunite the pieces of the Seal of Calum.
Basically, you wandered around in what was, for the time, a very impressive graphical environment. Your character moved fluidly, the background scrolled and it was all very nice. I never got into the purpose of the adventure, instead, finding my own amusement.
By pacing out the complex road system, and filling these in on a massive sheet of graph paper, I was able to draw up a very accurate map. This satisfied me enormously, and I didn’t even mind when similar maps appeared in computer magazines. I had done it and they just proved I was right.
Those days of pacing a digital road system came back to me every time I go for a stroll. I’ve become very familiar with the roads and pathways near where I live. Thanks to not being allowed to go anywhere interesting for nine months, the challenge has been to create a bit of variety in my routes. While walks are lovely, the scenery is a bit monotonous now.
It’s a bit like my computerised wandering, except without having to spend seven minutes loading your walk from a cassette. Every slightly different side-road becomes an adventure. Gradually, I am building a mind map (I’m not using the graph paper, human strides not being as consistent as computer ones, anyway, I have Google maps) of even the more complex housing estates nearby. There isn’t really any point in this other than taking me away from staring at a computer screen, but then there isn’t really much point in anything nowadays.
Maybe I just need to be grateful that life is a bit Tir Na Nog rather than Space Invaders!